Lightning Rod Games

We make emotionally engaging games that encourage players to think creatively.

We have a tremendous team who shipped our last game, A Fold Apart, on all the consoles, PC, mobile, and even Apple TV, with different control schemes, in fifteen languages, with each one feeling like it was the primary platform. Narratively, we’ve made people cry. Artistically, we’ve wowed players (with the biggest Museum in Seoul even doing an exhibition of our game art). Technically, we’ve delivered a brand new mechanic that was so innovative, it was highlighted at the GDC Experimental Gameplay Workshop. We were also thrilled to work with Apple as part of the first cohort in their Apple Arcade offering which netted A Fold Apart the title of Best Mobile game at the Canadian Game Awards in 2021 (along with nominations in six other categories).

Recognition for A Fold Apart

platforms

the team

Mark Laframboise

Mark Laframboise (He/Him)

Mark Laframboise previously worked as a game designer at Disney Interactive, where he helped develop the core gameplay systems for the hit Facebook/mobile game Words of Wonder. Mark’s experience with a long-distance relationship provided the inspiration for the story and gameplay of A Fold Apart. Marks enjoys wearing many hats including business development, project management, systems design and gameplay programming.

Steven Smith

Steven Smith (He/Him)

Steven Smith has been developing software for more than a decade. He was last seen at Electronic Arts Worldwide Motion Capture before departing to found Lightning Rod Games. With a degree in computer science and a diploma in fine art, he finds a happy balance in the games industry. Steven is a true generalist and enjoys solving problems in new domains.